orBIT Wiki
Mechanic

Damage and difficulty

Your damage

Every weapon has a base damage (see each weapon's page). The game multiplies it like this:

damage = base
       × ship damage                (Vanguard 1, Wasp 1, Bulwark 0.9, Specter 1, Nova 1.25, Comet 1.1, Warden 1)
       × (1 + 15% × Payload level)
       × (1 + 5% × Might upgrades)  (Hangar)
       × (1 + 2% × Overdrive count)

On top of that

EffectWhat it does
Critical hitsTargeting gives an 8% chance per level for a hit to deal double damage. Gauss Lance and Kill Sat always crit.
Frozen enemiesEnemies frozen by the Stasis Ray take +40% damage.
Not on screen yetEnemies just above the top of the screen can be hit, but take half damage until they come into view.
AreaAmplifier makes blasts, beams, orbs, fields and pools 10% bigger per level.
Fire rateShip fire rate × (1 + 10% × Overclock level). This shortens every weapon's cooldown.
DurationStabilizer makes beams, orbs, pools, freezes and bounces last 12% longer per level.

How enemies scale

The game runs on a difficulty clock that moves 1.25 times faster than real time. At real minute t, the difficulty minute is m = 1.25 × t.

enemy HP      × (1 + 0.2 m + 0.04 m²)
bullet speed  × (1 + 0.025 m) × planet bullet speed   (max 1.5)
fire rate     × (1 + 0.05 m)  × planet fire rate      (max 1.9)
TimeDifficulty minuteEnemy HPBullet speedFire rateBetween waves
0:000×1.00×1.00×1.003.2 s
1:001.25×1.31×1.03×1.062.8 s
2:002.5×1.75×1.06×1.132.4 s
3:003.75×2.31×1.09×1.192 s
4:005×3.00×1.13×1.251.6 s
5:006.25×3.81×1.16×1.311.2 s
6:007.5×4.75×1.19×1.380.8 s
7:008.75×5.81×1.22×1.440.65 s
8:0010×7.00×1.25×1.500.65 s
9:0011.25×8.31×1.28×1.560.32 s
10:0012.5×9.75×1.31×1.630.32 s

Waves also get bigger: every 2.5 difficulty minutes adds more darts and swarmers to each wave, gunner rows grow from 2 to 4, and spinners come in pairs later on. Bad Omen makes regular enemies 10% tougher and waves 10% more frequent per level, in exchange for more XP and gold.

Boss health

Bosses are one target, so they scale gently: HP = 500 × (1 + 0.6 × boss number) × (1 + 0.1 m), where the first boss is number 0.

TimeBossHP
2:00Boss 1625
4:00Boss 21200
6:00Boss 31925
8:00Boss 42800

Elites have 4 times the HP of a normal enemy of their kind.