orBIT Wiki
Mechanic

Ultimates

Every ship has its own ultimate. You charge it by holding: the bar fills in 28 seconds of holding. Kills add a little: 0.08% of the bar per enemy, 2% per elite and 15% per boss.

When the bar is full it blinks gold and "Let go!" shows above it. Lift your finger to fire. You stop shooting for that moment, so pick your time: right as a boss lets out a wall of bullets is a good one.

Making it stronger

SourceEffect
CapacitorUltimate charges 20% faster. per level
Power Coils+15% ultimate power. per level: more damage, more missiles or blades, longer effects
Hangar: Ultimate+10% ultimate charge per level
ShipEach ship has its own charge speed
Ion FieldIts evolution, Leech Field, charges your ultimate with every kill inside it

Every ultimate

ShipUltimateWhat it doesLasts
VanguardBomb40 damage to every enemy on screen, clears every bullet, and 1.5 s of invincibility.Instant
WaspHornet Swarm24 homing missiles burst out in a ring. Each deals 8 damage plus a small blast.Instant
BulwarkFortressA bubble with a 26 px radius that destroys every bullet it touches. Nothing can hurt you while it lasts.5 s
SpecterPhase ShiftEverything except you moves at 35% speed: enemies, their bullets and the wave timer.4 s
NovaSunbeamA 30 px wide beam straight up that deals 90 damage per second and melts bullets.3 s
CometBlade Storm12 blades fly out in every direction and come back. Each deals 14 damage and goes through enemies.Instant
WardenBlack HoleA black hole (44 px) above you for 5 s. It eats every bullet that falls in and hurts enemies inside 12 damage, 4 times a second.Instant

Ultimates are drawn in their ship's colors.