Mechanic
Ultimates
Every ship has its own ultimate. You charge it by holding: the bar fills in 28 seconds of holding. Kills add a little: 0.08% of the bar per enemy, 2% per elite and 15% per boss.
When the bar is full it blinks gold and "Let go!" shows above it. Lift your finger to fire. You stop shooting for that moment, so pick your time: right as a boss lets out a wall of bullets is a good one.
Making it stronger
| Source | Effect |
|---|---|
| Capacitor | Ultimate charges 20% faster. per level |
| Power Coils | +15% ultimate power. per level: more damage, more missiles or blades, longer effects |
| Hangar: Ultimate | +10% ultimate charge per level |
| Ship | Each ship has its own charge speed |
| Ion Field | Its evolution, Leech Field, charges your ultimate with every kill inside it |
Every ultimate
| Ship | Ultimate | What it does | Lasts |
|---|---|---|---|
| Bomb | 40 damage to every enemy on screen, clears every bullet, and 1.5 s of invincibility. | Instant | |
| Hornet Swarm | 24 homing missiles burst out in a ring. Each deals 8 damage plus a small blast. | Instant | |
| Fortress | A bubble with a 26 px radius that destroys every bullet it touches. Nothing can hurt you while it lasts. | 5 s | |
| Phase Shift | Everything except you moves at 35% speed: enemies, their bullets and the wave timer. | 4 s | |
| Sunbeam | A 30 px wide beam straight up that deals 90 damage per second and melts bullets. | 3 s | |
| Blade Storm | 12 blades fly out in every direction and come back. Each deals 14 damage and goes through enemies. | Instant | |
| Black Hole | A black hole (44 px) above you for 5 s. It eats every bullet that falls in and hurts enemies inside 12 damage, 4 times a second. | Instant |
Ultimates are drawn in their ship's colors.