orBIT Wiki
Mechanic

Leveling and cards

XP

Enemies drop green XP gems. Fly near them and they get pulled in; the pickup range grows with Tractor Beam and the Magnet upgrade in the Hangar. Bosses also pull in everything on screen when they die.

The first level-up takes about half a minute. After that each level needs only a little more XP than the last, while waves keep getting bigger, so level-ups come faster and faster as a run goes on.

FromToXP neededTotal
122828
233058
343290
4534124
5637161
6739200
7842242
8944286
91047333
101150383
111253436
121356492
131459551
141563614
151666680
161770750
171874824
181977901
192081982
2021851067
FromToXP neededTotal
2122901157
2223941251
2324981349
24251031452
25261081560
26271131673
27281181791
28291231914
29301282042
30311332175
31321382313
32331442457
33341502607
34351552762
35361612923
36371673090
37381743264
38391803444
39401863630
40411933823

Level-up cards

Boss caches

A boss drops a cache. Opening it evolves a weapon if one is ready (maxed, with its partner system owned). Otherwise it is a normal set of cards. See Evolutions.

Overdrive

Once your build is maxed (4 maxed or evolved weapons, 4 maxed systems, nothing new left to take), level-ups stop pausing the game. Each one is an instant Overdrive burst:

Overdrive needs 30 XP for the first one, then 1 more for each one after. Late in a run they go off every second or two.