orBIT Wiki
Mechanic

Runs

A run lasts 10:00. You start low over the planet and climb into space by the first boss.

Timeline

TimeEventOn Earth, Europa, Mars, Mercury
0:00LaunchSmall waves. Gunners, spinners and tanks join as the minutes pass (see Enemies).
2:00Boss 1Hive Mother, Frost Warden, Dust Baron, Cinder Tyrant
4:00Boss 2Thornback, Rime Lord, Red Reaper, Slag Heart
6:00Boss 3Brood Carrier, Glacier Eye, Rust Engine, Sunforged
8:00Boss 4Verdant Maw, Cryo Leviathan, Sandstorm, Ash Colossus
8:00After the last bossWaves speed up to one every 0.55 s.
9:00Final surgeThe screen edges pulse red. A wave every 0.32 s, up to 95 enemies at once, and elites every few waves.
10:00Planet clearedEvery enemy on screen explodes in a chain. You win.

Bosses during a run

A warning with the boss's name plays 2.5 seconds before it arrives. While a boss is on screen there are no regular waves: it is one on one. A boss you don't kill within 45 seconds escapes (a countdown shows in its last 10 seconds) and drops nothing. See Bosses.

Waves

Every few seconds a new wave comes in: a line of swarmers, a column of darts, a row of gunners, a spinner, or a tank with swarmers behind it. Waves get bigger and closer together as the run goes on. Damage and difficulty has the exact numbers.

Elites

From 2:24 on, every so often a gunner, spinner or tank comes in as an elite. Elites shimmer with a gold outline, have 4 times the health, drop 8 times the XP as a spray of gems and give 4 extra gold.

Gold and score

Saving

The run is saved whenever the level-up screen is open and whenever the app goes to the background. Coming back shows "Touch to continue", and you get 1 second of invincibility when you do.