Mechanic
Evolutions
An evolution turns a maxed weapon into a much stronger version.
How to evolve
- Get a weapon to level 5.
- Own its partner system (any level).
- Beat a boss and open its cache. If more than one weapon is ready, the cache evolves one, and the next cache gets the next.
When a weapon is ready, its icon in the HUD blinks. A weapon and its partner share a color in the HUD (green, violet, orange or teal), and evolved pairs turn gold. Evolutions show up in the Codex once you've made them.
| Weapon | System | Evolution | What it does | ||
|---|---|---|---|---|---|
| + | = | A torrent of piercing bolts. | |||
| + | = | A wall of piercing needles. | |||
| + | = | Six missiles at once, huge blasts. | |||
| + | = | A near constant beam that melts bullets. | |||
| + | = | Six drones that eat every bullet. | |||
| + | = | Constant lightning across the sky. | |||
| + | = | Full rings in every direction that wipe out every bullet. | |||
| + | = | Three slugs that always crit. | |||
| + | = | Five huge blades, thrown nonstop. | |||
| + | = | Bursts of six black holes. Eaten bullets turn into XP. | |||
| + | = | Three huge chainsaws that shred bullets too. | |||
| + | = | Huge pools of fire that crawl after enemies. | |||
| + | = | Orbs explode every time they bounce. | |||
| + | = | Kills inside charge your ultimate. Every 40 heal you. | |||
| + | = | Twin beams that always crit. |
Flak Cannon, Stasis Ray, Purge Beam, Flamethrower do not evolve.