Weapon
Singularity
Bursts of small orbs smash enemies, then pull them in.
Upgrades
- Level 2: +1 orb, harder hits.
- Level 3: Bigger orbs, faster bursts.
- Level 4: +1 orb, orbs last longer.
- Level 5: +1 orb, bigger and harder.
Numbers
| Lv 1 | Lv 2 | Lv 3 | Lv 4 | Lv 5 | Event Horizon | |
|---|---|---|---|---|---|---|
| Orbs per burst | 2 | 3 | 3 | 4 | 5 | 6 |
| Orb radius (px) | 10 | 10 | 12 | 12 | 14 | 16 |
| Damage on impact | 20 | 24 | 24 | 28 | 32 | 40 |
| Damage per tick (4 a second) | 3 | 4 | 4 | 5 | 6 | 8 |
| Seconds each orb stays | 3 | 3 | 3 | 3.5 | 3.5 | 4 |
| Seconds between bursts | 3.2 | 3.2 | 3 | 2.8 | 2.6 | 2.2 |
Bold values change at that level. Damage is before your bonuses. Sizes in px are art pixels and grow with Amplifier (drone orbits up to 30% bigger, chainsaws up to 40% longer).
Evolution: Event Horizon
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Bursts of six black holes. Eaten bullets turn into XP.
Recipe: Singularity at level 5 + Salvager, then open a boss cache.